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The_Epipan

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A member registered Apr 02, 2023

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Muy buen juego. Con interesantes mecanicas, me encanta en particular lo de que se va formando un mapa a medida que vas explorando y como se va formando una historia emergente. Tal como esta hecho tiene mucho espacio para meterle expansiones simplemente añadiendole más cartas, ya que eventualmente acabas viendo todo. Yo de todas maneras trate de no leer las cartas para solo hacerlo a medida de que las iba encontrando en partida/campaña.

Hace casi 1 año ya que compré este juego, comente en Youtube pero acabo de percatarme de que no lo hice aquí y como lo veo injustamente vacío voy a tomar el honor de abrir la caja de opiniones/comentarios.

Hasta ahora las pruebas que le he hecho fue con mi primo de 17 años (hace un año) que vive muy dentro del campo, en un pequeño pueblo (yo vivo en ciudad capital), fue un tanto corta porque relativamente pronto lo acabaron matando unos lobos a mi primo. Y la otra prueba que le hice fue hace un par de meses que se lo fui a mostrar a un amigo (casi de 30 años), y eso duró bastante más... le estaba yendo bastante bien pero tuvo la mala suerte de que le tocó la carta de la orden del emperador de requisar las armas en los poblados, y no sabes cuanto le jugó en contra eso además de que contribuyó a que quisiera alejarse de los poblados lo cual acabó en su muerte. No grabé su partida/campaña.
Dentro de poco tengo pensado hacerle otra prueba presentandoselo a mi hermana menor y su amiga, en cuanto su amiga venga a casa de visita, ambas de 24. Y a ver como les va a ellas, trataré de ver si grabo su partida/campaña. Supongo que luego de esa finalmente me echaré una campaña yo solo, así soy yo, creo, soy el tipo de aventurero demasiado precavido que no se lanza a nada si no se ha estudiado todo previamente, no lo hace si no ha visto/leido de otros intentos anteriores, un aventurero como Phileas de la serie animada del Viaje Alrededor del Mundo en 80 Días en que tenía la frase de "Al hombre bien preparado no lo sorprende lo inesperado", haha.

En la campaña con mi amigo surgieron los comentarios de que eso de que el estado Entrenado no debería eliminarse luego de un poco de tiempo, porque es como que el personaje se olvida de lo que ha aprendido con la experiencia... tampoco le gustó que no pudiese ganar más experiencia si no tenía al menos 3 puntos de vida (él se quedó atorado un buen tiempo solo con 2 vidas y un par de veces podría haber obtenido el estado Entrenado de nuevo o ganar más vida por la experiencia pero no podía porque al tener 2 vidas no podía tener las 3 experiencias) y le pareció que el personaje debería curarse 1 vida cada vez que coma una de las raciones. También le molestó que el personaje parecía volverse poco a poco más debil en lugar de fortalecerse con las cosas que iba haciendo... claro que él esta mucho más acostumbrado a los juegos de rol, como D&D, por lo que echó en falta algo como el aumento de nivel, especialmente con esa mecanica que hay de los 3 puntos de experiencia para ganar el estado Entrenado.
Esas son sus impresiones/opiniones, yo le explique que es un juego más bien realista y de supervivencia... pero bueno, un par de sus planteos me parecieron bastante razonables/interesantes. Lo de no ganar más experiencia si no tienes suficientes vidas, supongo que viene a representar que el personaje esta demasiado cansado o lesionado como para entrenar o aprender apropiadamente.

Yo personalmente estoy echando un poco en falta mecánicas de NPCs, encontrarte con un personaje que podrías elegir reclutar por un tiempo a cambio de 1 ración o 1 dinero, por ejemplo, y que sean un poco como el estado Entrenado... que solo duran hasta que el Mazo de Rasgos se recicla. Y eche en falta mecánicas de relacionamiento con NPC, si se añaden NPCs que pueden ser seguidores/escuderos pues se podrían implementar eventos o cartas de aventura que hagan cosas/efectos si se esta con un NPC reclutado/leal.
Tengo ya grabada la campaña que tuvo mi primo... pero en varios videos que tendría que hacerle mucho trabajo de edición y hasta ahora no he necesitado aprender nunca a usar un programa de edición de videos, así que se me añade el tema de aprender a usar uno (que he visto que casi todos son de pago)... y bueno, supongo que he estado procastinando eso. 

How do you know that they are going to develop the same as in the cases of those other VNs? What you are saying is like deciding to refuse to have a love partner or friends again just because you have had bad experiences with some.

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In fact, this video game is a VN of navigation through altering the plot with choices you make, of course it has a strong component in dating and romance but it is more than just a dating simulator, right?
Also, I think it wouldn't be bad to include the no-dates route for those who are asexual or straight but liked the concept, plot, or character, and just want to make them friends, I'am not one for that but I can understand. It could be used to see what the characters do if you don't go with any of them. For example, maybe Jude and Quinn will get back together if you don't intervene to give that rabbit something better (although it's possible that Jude actually needs Quinn to not be so alone or something).

"irredeemably broken characters"... Whaaaaaaaat? O.O
Wow... men... is everything okay in your life?

Annoying rabbit?!
I agree with you about the muscle guy with anger problems (although I have heard that on his route you discover that he is that "hard on the outside but soft on the inside" type, but I have not verified it because I am simply not attracted to him), but what is wrong with you?! The rabbit is super fun, the only thing I didn't like about him is that after flirting with me I found out that he had some story with the muscular guy and tries to convince us to give that guy a chance. Aside from that, the most annoying character by far is the pink panda, the one who has zero respect for your privacy and is super insistent... but she's not a romantic interest. The rich guy seems like a responsible and nice guy... but too boring for me, and the flirter cat seems a bit desperate and rather makes me feel sorry for him. But they're all rather nice people.

But you are not taking into account that strange scene at the beginning of the game, and those strange dreams... it seems that there is something or someone watching the protagonist... from within him. And there was an accident from which the protagonist survived and was in a coma. I believe that those things have something to do with the power he has, and explain the reason why his powers have not yet manifested, or that it seems. I bet that the protagonist's powers are more telepathic... and they are about migration and occupation of bodies or absorbing other people's minds into his own.

When it is finished you HAVE to put this video game on Steam, I mean... it really has a level that deserves to be put there and everywhere. There are a good number of furry VNs on Steam, like Moon Fire (which is still in development but a demo is already offered with the first 2 chapters and is promised to be completed by early 2024) or The Hayseed Knight (which has an atypical artistic/technical level focused on transitions and voice acting of the characters... but sadly it chose to have too much of a comedy tone that makes it difficult to take the plot or the characters seriously).
I've seen that most VNs are $5 there, others that offer more mechanics like being mixed with a card game or a kind of environment exploration/interaction like RPG maker style or a bit of 3D are around $10.

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I have continued to advance in the video game, and I wanted to go back here to say how much I am enjoying it. It's beautiful. Have you done all the work? I mean, is this the work of one person or do you have someone who does the illustrations on one side and another who programs and another who does the texts...?
The sound effects are very good, really good: the sounds that the ship makes, with the ropes and the creaking of the wood, the idea of not using so much music to instead make that detail that really immerses you in the experience is great, feels like being in that place. And the lack of music also makes the beautiful violin melody on the menu screen stand out even more, a great decision in sound. 

I'm surprised to see that you've defined a set appearance for the protagonist, and I'm surprised at how cool it fit my personal case with the name I choose... because he's a white-furred cat, it fit in perfectly, I was a little lucky in my choice :D

And really, the illustrations are beautiful, and the facial expressions are very good, it really warms one's heart when you see the emotions so clear in the expressiveness of the characters. 

For now I'm only getting to know Sam, honestly it was Julian who I liked the most out of all of them at the beginning, I'm very similar to him in the sense that I make "witty" jokes and little joke-pranks and I have gotten the occasional annoyance from someone for letting myselft get carried away with the jokes and fun too much for accident, teasing without realizing that I am bothering or even becoming a kind of accidental verbal bully.
So... I really liked Julian, but then Sam showed up and at first I didn't like him too much because he seemed to have a bit of that light spiky attitude correcting Julian, reminded me of some rather annoying classmates I've known. But that impression began to change when I decided to sit next to him at the "table", which is that I had only two options and one of them seemed to imply that I had to ask Julian to move while Sam's option seemed to imply that there was already a free space next to him or that he was freer. But well, when he started making jokes at me and nudging me... I started to wonder if I had now captured Sam's attention (meaning that maybe he is one of those who instinctively show his interest by pushing or tapping as a way to get closer and touch because he can't think of any other way to be intimate), being that earlier Sam's attention had been drawn to Julian but with the last couple of gestures that the protagonist made because of him now the eye of Sam begins to be catched by the protagonist. And after finding Sam's nice taste more with his jokes, I decided to accompany him to sleep early simply because it seemed wiser to me because my character was still getting used to all that life of hard work and surely getting up early tomorrow, and then I had the moment alone with Sam before bed and he was quite cute, and the whole scene of waking up and seeing the sunrise... was very sweet and beautiful. I loved it.

I would like to offer, as a humble and respectful attempt to try to help the better well-being of this great work, to give some suggestions... just opinions that I think are right:
There are many instances in the game where the protagonist simply responds by auto-reacting to what is happening in one way... but instead of taking those instances to make more moments where the player can place their part in how they want their protagonist be. That is, the video game would benefit from having more instances of choosing options and in those cases it would simply affect a couple of dialogues about how he reacts to something, so it would be easy to do. For example, when Sam tells the protagonist that the protagonist's plate is actually his... I think it would be better to put the option for the player to decide if they want their character to be submissive or not (there are people who have a fetish for relationships with a Seme and an Uke (dominant male and submissive male) it is a whole subgenre or cliché of manga in the yaoi genre), it would be enough to leave it in a dialogue option... but, of course, if you wanted to work more on it, you could make dialogue options continued to influence the character's future dialogues, or from the beginning of the game give as an option just before defining the name so you can choose the attitude of the protagonist, whether the character is shy or not, upbeat or sad/calm, etc... but well, maybe it's easier to just give dialogue options to offer alternative reactions. Like that instance where you can choose to introduce yourself to your fellow recruits (Wolf and Julian) and start a conversation with them or just stand next to them and keep quiet while waiting. Or when Sam tells you that Arthur isn't such a bad guy in response to a dialogue from the protagonist... I didn't dislike Arthur that much, he is quite fine, I understand that he has a lot of responsibilities keeping order and he seemed like a proud worthy guy with a lot of dignity... maybe I, if I was in that world, could make a joke (when he's not around, of course) about how he always keeps his head so high above the others and with a haughty gesture that surely his brain must cool down or saying something like "One must feel alone so high up there", hahaha.

Great, very nice, videogame. Please, continue it. And thank you, really!

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I understand that it could be laborious, but it could be limited to certain words; something like what was done in Undertale. Also, with this context of not very polite people on a ship (I mean... rude, crude, "piratey" people... I'm thinking in the Treasure Island book), I think it would be very good to have jokes and "pranks" in reaction to certain names. I think a cat with the name Milk would be one of the easy ones to anticipate, well at least for me that I was the one thinking on it XD and I can think in many jokes and funny situations with characters reacting to the first or last name... and in a period piece video game like this, I think it would have been better ask first about the name and then the last name of the character, so that you can then make distinctions between first and last name, such as sometimes someone respectful and professional like Arthur addresses you by last name while those who want to be more informal address you by name. You could even have a nickname originate (unlock) in reaction to first or last name... like "milky". I don't know, maybe I'm thinking too enthusiastically or ambitiously, but some of this could have been done, right? It's a bit of a wasted opportunity. But well, I've just started playing because I don't have much time in the day so I'm going very slowly, and this is just a first detail that has come up for me to comment on :D

And yes, I'am a furry and gay so... "cum" is in my mind as a nickname, haha, like... "clumsy" - "John Milk" - "cumsy"... "Hey, you, so you like milk enough to put it in your name, right? Cat boy. Here we don't have cows to milk, but do you know what we have? Come in here and I'll show you, you'll love it, maybe you'll even change your last name." hahaha, In my mind a dog is the one who is telling him this XD

I'm still waiting to be able to get "more intimate" with that rabbit. 
I've had honey on my lips for a long time now, is painful D:
And please, give the option to be able to punch Quinn's abuser... or to tell Jude what happened, even if Quinn gets mad at us (the protagonist). I really HATE that the game forces me to lie to Jude and do nothing against that idiot.

It is typical for the protagonist to be presented as clumsy, even though his race is a cat XD
But it feels a little strange that the first thing you see of him is falling to the ground when cats are known for their balance and never fall except in their paws. Only kittens are quite clumsy, but at 20 years old I don't think this guy is a kitten, haha.

When I was asked about the name I couldn't help but think in the last name "Milk", what a shame that the characters are not able to recognize names... I wonder what Arthur would have responded after that first impression with this absent minded cat who has by name Milk, hehe.

Hello! Can you tell me if it is posible save Aiko or she is already death... or some kind of corrupted being?

Very nice game, I like mind control and hypnosis stuff and there is not enough of this in the internet :3

What is this all about? The story begins with Mezz (the rabbit) waking up with a bit of headache and assuming he passed out after whoever brought him there (by plane or helicopter, I guess) dropped him from high up. But then he comes across these brain writing-erasing devices and says he feels it familiar... and then when he wakes up after an orgy he does it similar to when he started the story. The game doesn't let you evade finding those devices as he feels "he has yet to search a place where something was left behind", Does all this mean that Mezz the rabbit is stuck in a loop... since it's not the first time this has happened to him? But the boars don't remember Mezz until just after the first orgy... so it's not clear to me, is this the first time all this is happening or not? Or perhaps Mezz attacked before from another part of the island and after being captured and used until boredom, his memory was erased and he was released in another place to be a training and fun for other boars?

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Yes, of course, I understand you. I made that comment jokingly XD
And I saw that movie. I think the wolf is a bit overrated, I fall more in love with someone nice than a sexy bad boy. Too bad the nice gay people I've met live in another country X_X

¿Algún problema con los que hablan español?... gatito.

The task of collecting the boards is given to you by the beaver, not the otter.
Rascal, you, asks the otter if he can swim for them but instead the otter offers you floats.

Will this game be completely free? I thought that only the DEMO that contains the first two chapters is free, but the complete game will be paid. That's why in Steam it's under "coming soon".

Yes, and it's great that that's normal, although they could have made the game for everyone (male and female, straight, lesbian, homosexual, etc) but in the form of choices or preferences that the player makes through the character. For example, the game registers the gender of the characters with whom the player is intimate, if for example the male counter increases but the female counter remains at zero, the game through the characters could release dialogues about that or the characters acting reacting to that. I just feel like I've been missing the romance a bit, being able to pick a character I like better and explore something special with him.
And... I don't know, I would like to be able to customize Rascal more, there are times when you don't even get options... which feels a bit too linear, and this game could have been more sandbox (allowing the player to do and dig with whomever they prefer). 

I'm just saying.

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Wow, I was really into the story until the "my name is Bonnie" thing happened, but that wouldn't be bad (although I was hoping I could write whatever name I wanted, but oh well), but then there was that silly joke scene with Fang and that cut leaving the story as something fictitious, I mean, a fiction within another story.
And I don't agree with Hank at all, I understand that he likes the submissive male vs. dominant male fetish more... but I was really liking the dynamic of Fang showing that tender side. 

That cut of the story completely took me out of the story. But well, later I will continue to see how it goes.

Edit:
What? Taco Bell? Oh... I see, is this a comedy? I didn't see any signs of this anywhere, I feel cheated, I was expecting a romance story  D:
But I enjoyed several moments, and I can only thank you considering that it is free. But I was expecting something that takes itself seriously.

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Very good idea to combine the cute with the hot, a great mix. But I feel like the weight of the relationships with the characters is lost a bit if you make the sex so casual and inconsequential. I also don't like too much that the protagonist has sex with anyone just like that, all very friendly but I miss what is significant, I would like to be able to cultivate a relationship with a character that I liked or like more than the others and with whom I want to have a romance. What happens to a lot of furry games is that they seem to forget that sex is very cool and nice, but it's a component rather than a whole.

Also, it doesn't matter if you're gay or straight, it seems like everyone is bisexual. I am a male homosexual and I would have liked to be able to choose or let the game or the characters know that I like the male ones... but no one seems to care about that.
Maybe it's all because I'm a little too used to visual novels or Mass Effect or Dragon Age Origins so I feel like I can't give the protagonist almost any personality. I would like to like this game much more, because I really like its idea and appearance, but I feel it is too simple. Although, well, I suppose it has something to do with the retro game touches and pixel art that have been given to it. But making a game retro-style doesn't mean you're obligated or excused to make it simple in its mechanics.

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You know? Of course I found that abandoned campsite with the hole, I investigated it right after leaving the forest and then right after finding the rope in the first building I dropped everything to go immediately to see if I could descend... but the game didn't allowed me. Then I went to enter the second building and at that moment I met Red. I guess now that the game was programmed so that the rope thing would only be enabled after the encounter with Red. 
I just tried again now that I read your answer and indeed the option to descend has appeared. Thanks for responding and sorry if I bothered you ;D

PS: All this mind control and gelatinous beings, or slime, have you played Changed (DragonSnow)? :3
But it's good that this one does show NSFW content, unlike Changed that tempts you and caresses the subject but never really gets into it... it's as if Changed seduces you with the idea but always leaves you wanting to do the thing.

Hello!

After leaving the forest and exploring that abandoned settlement on that kind of "peninsula" or cliff in the north, an arid zone, and finding Red (the veteran dragon) there, doesn't the game have more content after that? I'm going back to all the places I went but can't find a way to continue the game. On this website I see screenshots that I haven't seen yet so I assume there are more things to see... but where do I have to go to move forward?

I'm not saying the opposite, I know there are many fujoshi, for example, I know some girls who write really great erotica comics and text fanfics. But I was simply talking to someone who doesn't seem to share that taste, at the same time that I make a couple of recommendations if she was looking for things with that other component... because I agree with her that a female protagonist doesn't feel the same as a male protagonist, for example I like playing Mass Effect with a female protagonist more, it reminds me of the first Alien and Terminator, with a man it is not the same as with a woman. And I enjoy more the romances with male protagonists.

I have an idea of a story where a world that was generated in the Dwarf Fortress inspired me, but I don't know whether to just do it as a comic in Furaffinity or try to make a game like this. Was it difficult for you to learn how to make a VN? I mean with the program to mount everything. How time did it take you to make yours?

The same thing happened to me as to you with several video games that exclusively have women protagonist, such as Night in the Woods or The Pirate's Fate (both furry games starring women), both are available on Steam. There are also the first two Mass Effect games that only had female gay romances. 
I think the girls win in this, so leave these visual novels to the men :3

You don't have to say you're autist, I'm not and I could very well ask about the same issue of tattoos on someone covered in fur... ;p
But well, I would interpret that the tattoos are actually painted fur or that they are scarifications, I mean, marks made with hot iron similar to how people mark horses and cows.

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"Okay"
XD

It strikes me that in the description you speak of the humanoid wolf as "Wolf man" and that the story is about two "adventurers" traveling around. Have you by chance been inspired by a gameplay in the Adventure Mode of Dwarf Fortress? Or maybe I just like it so much that I see it everywhere XD

I like you, friend! ;3
If you choose the white rabbit as your romantic interest, you will only have something tasty at the end of what is the game story so far which is until the end of birthday camp. But there are two other characters whose routes are more advanced with whom you could see a little more of the next day. I am committed to the rabbit so I have not checked if anything interesting can happen there. But I am also one of those who expect to see sex.